Diligent Gardener - the Almighty Golem and His Craggy Animation


Welcome back to my second DevLog!

Last time I've shown you the Red Bridge in the Royal Tasmanian Botanical Garden, and to tell you the truth, I want to recreate a mini version of the Japanese Terrace in Unity. It goes without saying that we require a conscientious gardener in order to keep the garden green and clean, right? In fact, I have crafted one, and it is in the form of a golem that is able to work relentlessly around the clock in order to assist in catering for the garden.

I would want to give CG Geek a big shoutout for assisting me in making this model feasible, and as a result, I will put the link to his channel right here in case any of you are interested in learning something from him: www.youtube.com/watch?v=hXd4KEqrYEE. Additionally, Imphenzia was a tremendous help in getting me started with Blender's animation features, and I would appreciate it if you could give him a thumbs up by clicking on the following link: www.youtube.com/watch?v=yjjLD3h3yRc&list=RDCMUCzfWju7SFoWLCyV_gDVCrGA&index=3

At the current state, the Golem has 3 different animations which is:

+)Idle

+)Walking

+Waving

And as you can see, the walking motion is a little bit wonky, which morphs his lower half as he moves, and I want to figure out why throughout today's tutorial.
That's all for today I guess.

Hope you have a Great Day!

Leave a comment

Log in with itch.io to leave a comment.