Not too fancy Game!


Hey! Welcome back for another one of my DevLog!

So by this week, I've created a simple running game with the assistance of NavMesh, which is essentially a pathfinding tool for Artificial Intelligence to navigate the environment. To begin, I have fabricated a moving barrel that will serve as a challenge for both I and the AI.

Then, with a click of a mouse, an enemy will materialise and pursue me through a labyrinth comprised of various obstructions. They do this by shooting raycasts around itself in order to keep track of the environment. Comparable to the way that a bat navigates its surrounding utilising ultrasonic waves.

Finally, rather than producing random foes with my mouseclick, which may get tedious in the long run, I've saved myself and developed some spawning zones throughout the game that occasionally generate monsters to chase after me. These enemies will attempt to kill me. In addition, I have built a script that causes the golem to explode on hit and deliver one health worth of damage to the player. But worry not as if I grabbed a healthpack that was in the shape of the virus, it would restore one of my health points. Don't ask me why since it is the only spare model I have at the moment >:)


That's pretty much it for this week! See you in the next one!

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